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Renaming issue for a waypoint system

Hello- I've been working on a waypoint system and have run into some trouble. The script should move *unit* to *waypoint*, which is then destroyed and *waypoint2* is turned into *waypoint*, and the process is then repeated. However, while it reaches *waypoint* fine, *waypoint2* will not turn into *waypoint*- it simply stops moving at *waypoint*. Any ideas as to why this is happening? Many thanks for any light you can shed on this! var unit: GameObject; var waypoint: GameObject; var waypoint2: GameObject; var duration: float; var collision: Collision; private var starttime: float; function start(){ //sets start time for comparison on motion starttime = Time.time; } function Update () { //detects for the presence of a waypoint if (GameObject.Find("waypoint") != null){ //if a waypoint is present, move it to its location over the given duration var startpos: Vector3 = unit.transform.position; var endpos: Vector3 = waypoint.transform.position; transform.position = Vector3.Lerp(startpos, endpos, (Time.time - starttime)/duration); } } function OnCollisionEnter(collision : Collision) { //when the unit collides with the waypoint, destroy it if(collision.collider.gameObject.name == "waypoint") { Destroy(waypoint.gameObject); waypoint2.name = "waypoint"; waypoint = waypoint2; starttime = Time.time; } } Oh, and another thing (although I'm probably not quite thinking clearly right now, it seems like it *should* be pretty simple, although I for some reason can't think it through...)- does anyone have any ideas as to how to make this unit-specific? Meaning that when a unit is 'selected' the waypoints (placed in gameplay) are applied to that unit in particular, since I'm going to be dealing with a bunch of them... Any ideas? Thanks!

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